Minecraft Proxy IPs

Play on servers abroad from a local home line and team up with friends there, with every premium account on its own fixed IP.

Java Edition reaches the SOCKS5 exit through a proxy client; long-term IPs are leased monthly and never change mid-lease, short-term IPs last 1–24 hours from packs.

  • Countries and regions 195+
  • Java Edition joins SOCKS5
  • Account exits One fixed IP each
  • Native ISP IP From $5/IP/month

Overseas servers, new devices, alt accounts and owner panels

Overseas servers, several accounts, joining from a new PC or on the road, and a fixed address for your server panel each get the exit that suits them.

Overseas servers, joined from their own country

Play on North American, European or Japanese servers? Hand the game client's connection to a home-broadband exit in that country: you join from where the server is, on a more direct and steadier route for long evenings.

Native ISP IP

Minecraft multiple accounts, one fixed IP each

Main, build and minigame accounts sign in separately, each premium account tied to a residential IP that never changes. Sign-in locations stay consistent, accounts stay apart, and a new PC still joins from the same exit.

Long-term static IP

New PC or travelling, same exit as before

A new PC at home or a laptop on the road: bring the proxy client rules along and the premium account still joins from its fixed IP, so servers that only admit known addresses never need you re-registered.

Long-term static IP

Server owners: one fixed address for panel and RCON

Panel, RCON and database admit one datacenter IP, so staff sign in through it from anywhere; before a major update, server owners join once from their main player countries on short-term IPs.

Datacenter IP

Pick the IP by how you play or run servers

Accounts you sign in to daily take long-term fixed IPs, a few days abroad take short-term IPs, big downloads go to a bandwidth plan and the owner panel gets its own datacenter IP.

Which IP type for which job
JobIP typeWhen to use itNotes
Daily play on a main account Native ISP IPFrom $5/IP/month You play on the same server abroad for months and sign in every day. Pick the server's country; renewing keeps the same IP.
Second and build accounts Broadcast IP$4/IP/month Several premium accounts are online at once at home or in a team. One IP per account; broadcast residential IPs cost less per month.
A few days on another country’s server Static residential · Short-termFrom $0.17/IP Friends abroad invite you to their country’s server for a few days. One IP per country, 1–24 hours each; packs don’t expire.
Modpack and map downloads Dynamic residential · Bandwidth100Mbps / $980/30 days You pull big modpacks, mods and world downloads often, updating several PCs at once. Dedicated bandwidth, unmetered under fair use, billed per 30 days.
Server owner panel Datacenter IP$3/IP/month Panel, RCON and database need one fixed allowed address. A datacenter IP stays fixed, so the allow rule is set once.

Joining overseas servers direct vs from a local exit

Most players start by joining servers abroad straight from home broadband; add accounts and distance and the trouble starts.

Joining overseas servers direct vs from a local exit
AspectHome broadband, directNexIP local exit
RouteCross-border, routed however your ISP decidesJoins from home broadband in the server's country
Several accountsAll crowded onto one home IPEvery account keeps its own fixed IP
Sign-in locationMoves whenever you change networks or travelStays in one country for the whole lease
Another country’s serverOnly from home, the long way roundAn exit in the server’s country, 195+ to choose from

Minecraft proxy plans

Accounts take long-term static IPs, the odd server trip takes short-term IPs, modpack downloads take a bandwidth plan and owner panels a datacenter IP.

Native ISP IP

Recommended
From $5/IP/month

Main accounts on servers abroad: a local ISP home-broadband IP, renewed monthly at the same address.

Line
Local ISP home broadband
Lease
From 1 month, fixed

Broadcast IP

$4/IP/month

One exit per second or build account at a lower monthly price, for players and teams with many accounts.

Range
Residential-type IP ranges
Lease
From 1 month, dedicated

Static residential · Short-term

From $0.17/IP

A few days on another country’s server: 1–24 hours per IP; packs don’t expire.

Billing
IP packs that don’t expire
Lease
1–24 hours, dedicated

Dynamic residential · Bandwidth

100Mbps / $980/30 days

Heavy modpack, mod and map downloads: dedicated bandwidth instead of per-GB billing, even with several PCs updating at once.

Billing
30-day plans, unmetered (fair use)
Bandwidth
Dedicated 100Mbps–1Gbps

Datacenter IP

$3/IP/month

The allow-listed address for your panel, RCON and database; ops scripts use it too.

Line
Datacenter lines, high throughput
Lease
From 1 month, dedicated

Connect the game and your server in three steps

The game client uses a SOCKS5 proxy, web pages and scripts use HTTP/HTTPS, with username/password or IP-allowlist auth.

Confirm the exit country first

Before launching, check the exit IP and its country, and start the game once it matches the server you're joining.

curl -x socks5h://USER:PASS@GATEWAY:PORT https://example.com/

Route the Java Edition client over SOCKS5

In a proxy client on your PC, add a per-app rule for javaw.exe: Java Edition joins leave through the SOCKS5 exit while the browser and other apps connect directly as usual.

# per-app rule in a proxy client
app:   javaw.exe
proxy: socks5://USER:PASS@GATEWAY:PORT

Allow-list the staff panel

The panel, RCON and database accept a single datacenter static IP, so the allowlist holds one address and every config change traces back.

curl -x http://USER:PASS@GATEWAY:PORT \
  https://example.com/panel

Minecraft proxy FAQ

Three things: players join overseas servers from the server’s own country on a steadier route; players with several premium accounts give each one a fixed IP; server owners give the staff panel one fixed allow-listed address.

For months on one server, take a native ISP IP in the server's country (From $5/IP/month), leased monthly and unchanged, so you join from the same local exit every day. For a weekend on another country's server, a short-term IP (From $0.17/IP) is enough.

One per account. Use a native ISP IP for the main account and lower-priced broadcast residential IPs ($4/IP/month) for second and build accounts. Each keeps its own exit, so sign-in histories stay clean and a shared network never ties the accounts together.

Java Edition connects through a proxy client on your PC: point a rule for javaw.exe at the SOCKS5 proxy address and joins leave through the exit. JVM proxy flags in the launcher only cover sign-in and web requests, not server joins. Bedrock Edition plays over UDP, so ask live chat which setup suits your device before you buy.

Export the proxy client rules and import them on the new PC, pointing javaw.exe at the same SOCKS5 exit; with username and password auth, any network you connect from works.

Country targeting is standard; city and ASN targeting are subject to availability. For most servers the country is enough; ask live chat if you need a specific city.

Long-term static IPs are leased monthly (From $3/IP/month), short-term IPs come in packs (From $0.17/IP), and rotating residential bills per GB (From $0.8/GB) or by 30-day bandwidth plan (100Mbps / $980/30 days). Bandwidth exits in the US, UK, Germany, France, Japan and Korea need the Flagship plan.

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